— Creative Technologist · Hamburg

MILENAHUTTER

Full-Stack Developer · 3D & Design

I came to code through art.
Now I build things that work on both sides of the screen.

01
Selected Work
FULL-STACK2026 - ongoing
TTX
Platform

Architected and built a gamified cybersecurity training platform. A Real-time multi-user tabletop exercises for security teams, built end-to-end at APT GmbH.

↳ Internal project — no public demo available

TypeScriptReactNode.jsPostgreSQLDockerWebSockets
RESEARCH2026
Game Design Practices

B.Sc. thesis at TU Munich, Games Engineering. Qualitative research into how professional game designers actually work, deeply familiar with their processes, tools, and the friction they face day to day.

Qualitative ResearchExpert InterviewsOpenAI WhisperThematic Analysis
APT GmbH Website
WEB DESIGN2026
APT GmbH Website

Company website for APT GmbH, a cybersecurity training and consulting firm. Deliberately non-standard layout, built component by component with a strong focus on performance and visual identity.

ReactSCSSJavaScript
apt.gmbh
Trufflepig IT-Forensics
WEB DESIGN2024
Trufflepig IT-Forensics

Led the full frontend redesign of the official Trufflepig Forensics site. Hugo static site with multi-language support, SEO, and performance built in from the start.

TypeScriptTailwind CSSHugoMarkdown
trufflepig-forensics.de
Radlstrampler
WEB DESIGN2026
Radlstrampler

Community club website for families. Bright, engaging design with live Google Calendar event integration.

TypeScriptReactTailwind CSS
radlstrampler-website.vercel.app
Wurzel-Purzel
LOGO DESIGN2024
Wurzel-Purzel

Logo and brand identity for a kindergarten. Warm, playful sun character in multiple variants.

Adobe IllustratorTypography
Folks of New London
LOGO DESIGN2022
Folks of New London

Logo design for a university game project at TU Munich. Steampunk London setting, designed through ideation and iteration to a final mark.

Adobe Photoshop
Game Art & 3D
3D ART2018 - 2020
Game Art & 3D

Game art and 3D projects from SAE Institute Munich. High-poly modelling, PBR materials, real-time pipelines.

3DS MaxZBrushSubstance PainterUnreal EngineAdobe CC
www.artstation.com/mi-hu
02
About
Who I am

I started in art.
Ended up in production.

Two years at SAE studying Game Art & 3D Animation. There I got interested in the technical artist direction, combining art and programming, which led me to Games Engineering at TU Munich.

Doing both gave me fluency on either side. I understand the tools and workflows of the engineering and creative side, and how to work effectively where they overlap.

Since then I've built real-time platforms, security tooling, and websites that needed to work and look good at the same time. This year I shifted to working AI-natively with Claude Code, lowering the threshold between idea and execution, shipping faster and better.

SAE
Diploma in Game Art & 3D Animation
TUM
B.Sc. Games Engineering, Munich
6+
Projects shipped to production
JP
Exchange semester, Kyushu University
Primary
Familiar
Stack
TypeScriptReactNode.jsWebSocketsPostgreSQLDockerRustnginxCI/CD
Design & 3D
Unreal EngineAdobe CC3DS MaxSubstanceUnity
AI — native workflow
Claude CodeCodex
03
Contact
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